Even as game-based learning is gaining momentum in many sectors, the activity in higher ed around game-based learning is scant. Sure there are pockets of innovation on many campuses, but broadscale initiatives are nearly impossible to find.
In my role as Analyst with Sage Road Solutions, I have recently completed a scan of the penetration of game-based learning within higher education in the U.S. Highlights include:
- 13 institutions using game-based learning in their curricula
- 10 university research center exploring game-based learning
- 343 degree or certificate programs for game design/programming
- Examples of COTS entertainment games used as learning tools
The report is available here.